Real Time Animation :: Animated Characters

For this test we toured through some of the abilities we have with live animation with virtual/mixed reality. By strapping Vive Trackers to James’ body we were able to accurately track every major body move. By putting them on the feet, knees, elbows and waist we have complete control to map any animated character to those points. We also showed our ability to switch characters live just by pushing a button.

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